Katsushi Ikeuchi

出典: フリー百科事典『ウィキペディア(Wikipedia)』

Katsushi Ikeuchi is a Japanese computer scientist.

Biography[編集]

He was born in Osaka Prefecture. He earned his undergraduate degree in Mechanical Engineering from Kyoto University and his PhD degree in Information Engineering at the University of Tokyo. His doctoral dissertation, titled "Graph description principle based on image processing by human"[1], focused on modeling the process of human kanji recognition. Through this model, he predicted a decrease in reading errors when kanji characters are presented briefly and validated the model.

After earning his doctorate, he promptly relocated to the United States to commence his postdoctoral research position at the MIT Artificial Intelligence Laboratory. Later, he returned to Japan to work at the Electrotechnical Laboratory (now known as the National Institute of Advanced Industrial Science and Technology) before heading back to the United States again. Subsequently, he became a research professor at the Robotics Institute of Carnegie Mellon University. Following this, he assumed a professorship at the Institute of Industrial Science at the University of Tokyo. Eventually, he transitioned to Microsoft as a research manager.

At the MIT Artificial Intelligence Laboratory, he delved into developing algorithms aimed at extracting depth information from single images using variations in shading, a technique commonly referred to as shape-from-shading. His groundbreaking work with Prof. B.K.P. Horn introduced the smoothness constraint, which eventually evolved into a regularization term crucial for solving various vision-related challenges, marking a significant advancement in the field[2]. Concurrently, he endeavored to extend the application of these shape-from-shading methods to robotics. Prof. Horn and he contributed to the development of a bin-picking system, further showcasing the versatility and potential impact of his research[3].

At the Robotics Institute of Carnegie Mellon University, he focused on developing robots capable of acquiring behaviors from human demonstrations, as the Learning-from-Observation project initiated by him with the support from Prof. Raj Reddy[4]. Later, at the University of Tokyo, he applied this learning-from-observation technique to instruct a humanoid robot in performing Aizu Bandaisan dance[5] as well as knot-tying and machine-part-assembly. He also pioneered Modeling-from-Reality techniques, which led to the acquisition of three-dimensional digital data of various cultural heritage including the Angkor Thom temple complex[6]. He acquired digital data of the Kyushu Decorative Tomb Group and demonstrated the practicality of these digital data of cultural heritage to archaeological research with naming the field as cyber-archaeology[7].

He served as Program Chair for the conferences such as CVPR1996, ICCV2003, ICRA2009, ICCV2015, and as General Chair for the conferences including IROS1995, ITSC1999, ICCV2007, and ICCV2017. Additionally, he held editorial roles such as Editor-in-Chief for journals like IJCV.

Awards and Honors[編集]

  • 2011: Distinguished Researcher Award from IEEE-TPAMI[8]
  • 2012: the Medal with Purple Ribbon from the Emperor of Japan[9]
  • 2013: Achievement Award from the Institute of Electronics, Information and Communication Engineers (IEICE)[10]
  • 2015: Achievement Award from the Information Processing Society of Japan (IPSJ)[12]
  • 2017: FIT Funai Achievement Award jointly from IEICE and IPSJ[13]
  • 2021: Achievement Award from the Institute of Electronics, Information and Communication Engineers (IEICE)[14]
  • 2022: The Order of the Sacred Treasure, Gold Rays with Neck Ribbon from the Emperor of Japan[15]
  • 1998: Fellow, IEEE
  • 2005: Fellow, Information Processing Society of Japan (IPSJ)
  • 2007: Fellow, Institute of Electronics, Information and Communication Engineers (IEICE)  
  • 2010: Fellow, Robotics Society of Japan  
  • 2020: Fellow, International Association for Pattern Recognition

Paper AwardsLe[編集]

  • 1990: Marr Prize, ICCV 1990[16]
  • 1991: Outstanding Paper Award, CVPR 1991[17]
  • 1992: Most Cited Paper Award, Artificial Intelligence Journal[2]
  • 1997: Best Transaction Paper Award, Robotics Society of Japan[18]
  • 1998: K.S. Fu Memorial Best Transaction Paper Award, IEEE-TRA[19]
  • 2000: Best Transaction Paper Award, Japan VR Society[20]
  • 2000: Best Conference Paper Award, VSMM 2000[21]
  • 2004: Best Conference Paper Award, VSMM 2004[22]
  • 2005: Best Transaction Paper Award, Information Processing Society of Japan[23]
  • 2005: Best Heritage Paper Award at VSMM 2005[24]
  • 2007: Best Transaction Paper Award, Information Processing Society of Japan[25]
  • 2008: Best Transaction Paper Award, Robotics Society of Japan[26]
  • 2017: Best Transaction Paper Award, Robotics Society of Japan[27]

Books[編集]

  • Computer Vision: a reference guide, K. Ikeuchi (ed), Springer, 2014
  • Digitally archiveing cultural objects Ikeuchi and Miyazaki eds, Springer, 2008
  • Modeling from Reality, K. Ikeuchi and Y. Sato (eds), Kluwer Academic (Springer), 2001
  • Symbolic visual learning, K. Ikeuchi and M. Veloso (eds), Oxford Univ Press, 1997
  • The Complete Guide to Kyushu Decorative Tombs, K. Ikeuchi (ed), Tokyo Shoseki, 2015 (in Japanese)
  • 3D Digital Archives, K. Ikeuchi and T. Oishi (eds), University of Tokyo Press, 2010 (in Japanese)
  • 3D Imaging Handbook, M Onoue, K. Ikeuchi, and H Hagura (eds), Asakura publishing, 2006 (in Japanese)
  • Machine Vision, M. Ejiri, Y. Ota, and K. Ikeuchi (co-authors), Shokodo, 1990 (in Japanese)

External Link[編集]

Reference[編集]

  1. ^ 池内, 克史 (1978). Graph description principle based on image processing by human. https://ci.nii.ac.jp/naid/500000285504. 
  2. ^ a b Ikeuchi, Katsushi; Horn, Berthold K.P. (1981-08). “Numerical shape from shading and occluding boundaries” (英語). Artificial Intelligence 17 (1-3): 141–184. doi:10.1016/0004-3702(81)90023-0. https://linkinghub.elsevier.com/retrieve/pii/0004370281900230. 
  3. ^ Horn, Berthold K. P.; Ikeuchi, Katsushi (1984-08). “The Mechanical Manipulation of Randomly Oriented Parts”. Scientific American 251 (2): 100–111. doi:10.1038/scientificamerican0884-100. ISSN 0036-8733. https://www.scientificamerican.com/article/the-mechanical-manipulation-of-rand. 
  4. ^ Ikeuchi, K.; Suehiro, T. (1994-06). “Toward an assembly plan from observation. I. Task recognition with polyhedral objects”. IEEE Transactions on Robotics and Automation 10 (3): 368–385. doi:10.1109/70.294211. http://ieeexplore.ieee.org/document/294211/. 
  5. ^ Nakaoka, Shin'ichiro; Nakazawa, Atsushi; Kanehiro, Fumio; Kaneko, Kenji; Morisawa, Mitsuharu; Hirukawa, Hirohisa; Ikeuchi, Katsushi (2007-08). “Learning from Observation Paradigm: Leg Task Models for Enabling a Biped Humanoid Robot to Imitate Human Dances”. The International Journal of Robotics Research 26 (8): 829–844. doi:10.1177/0278364907079430. ISSN 0278-3649. http://dx.doi.org/10.1177/0278364907079430. 
  6. ^ Ikeuchi, Katsushi; Miyazaki, Daisuke (2008) (英語). Digitally Archiving Cultural Objects. Boston, MA: Springer US. doi:10.1007/978-0-387-75807. ISBN 978-0-387-75806-0. http://link.springer.com/10.1007/978-0-387-75807 
  7. ^ 九州装飾古墳のすべて”. 東京書籍. 2024年3月19日閲覧。
  8. ^ PAMI Distinguished Researcher Award - IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence -IEEE Computer Society Technical Committee on Pattern Analysis and Machine Intelligence”. tc.computer.org. 2024年3月19日閲覧。
  9. ^ 役所広司さんに紫綬=漫画家の萩尾さんも―春の褒章 - 教育・文化ニュース[東書Eネット]”. web.archive.org (2016年3月4日). 2024年3月19日閲覧。
  10. ^ The Achievement Award 2012”. www.ieice.org. 2024年3月19日閲覧。
  11. ^ The Okawa Foundation for Information and Telecommunications”. www.okawa-foundation.or.jp. 2024年3月19日閲覧。
  12. ^ Japan, Information Processing Society of. “IPSJ Contribution Award-Information Processing Society of Japan” (英語). www.ipsj.or.jp. 2024年3月19日閲覧。
  13. ^ Japan, Information Processing Society of. “FUNAI Achievement Award-Information Processing Society of Japan” (英語). www.ipsj.or.jp. 2024年3月19日閲覧。
  14. ^ Katsushi IKEUCHI (Microsoft Corporation) | IEICE The Institute of Electronics,Information and Communication Engineers”. www.ieice.org. 2024年3月19日閲覧。
  15. ^ 令和4年秋の叙勲 瑞宝中綬章受章者” (PDF). 内閣府. 2023年1月16日閲覧。
  16. ^ Nayar, S.K.; Ikeuchi, K.; Kanade, T. (1990). Shape from interreflections. IEEE Comput. Soc. Press. pp. 2–11. doi:10.1109/ICCV.1990.139482. ISBN 978-0-8186-2057-7. http://ieeexplore.ieee.org/document/139482/. Nayar, S.K.; Ikeuchi, K.; Kanade, T. (1990). Shape from interreflections. IEEE Comput. Soc. Press. pp. 2–11. doi:10.1109/ICCV.1990.139482. ISBN 978-0-8186-2057-7. http://ieeexplore.ieee.org/document/139482/. 
  17. ^ Kang, S.B.; Ikeuchi, K.. “Determining 3-D object pose using the complex extended Gaussian image”. Proceedings. 1991 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (IEEE Comput. Sco. Press). doi:10.1109/cvpr.1991.139757. http://dx.doi.org/10.1109/cvpr.1991.139757. 
  18. ^ Miura, Jun; Ikeuchi, Katsushi (1996). “Task-Oriented Generation of Visual Sensing Strategies.”. Journal of the Robotics Society of Japan 14 (4): 574–585. doi:10.7210/jrsj.14.574. ISSN 0289-1824. http://dx.doi.org/10.7210/jrsj.14.574. Miura, Jun; Ikeuchi, Katsushi (1996). “Task-Oriented Generation of Visual Sensing Strategies.”. Journal of the Robotics Society of Japan 14 (4): 574–585. doi:10.7210/jrsj.14.574. ISSN 0289-1824. http://dx.doi.org/10.7210/jrsj.14.574. 
  19. ^ Sing Bing Kang; Ikeuchi, K. (1997). “Toward automatic robot instruction from perception-mapping human grasps to manipulator grasps”. IEEE Transactions on Robotics and Automation 13 (1): 81–95. doi:10.1109/70.554349. ISSN 1042-296X. http://dx.doi.org/10.1109/70.554349. Sing Bing Kang; Ikeuchi, K. (1997). “Toward automatic robot instruction from perception-mapping human grasps to manipulator grasps”. IEEE Transactions on Robotics and Automation 13 (1): 81–95. doi:10.1109/70.554349. ISSN 1042-296X. http://dx.doi.org/10.1109/70.554349. 
  20. ^ 克史, 池内; 洋一, 佐藤; 恒, 西野; いまり, 佐藤 (1999). “複合現実感における光学的整合性の実現(複合現実感)”. 日本バーチャルリアリティ学会論文誌 4 (4): 623–630. doi:10.18974/tvrsj.4.4_623. https://www.jstage.jst.go.jp/article/tvrsj/4/4/4_KJ00007553585/_article/-char/ja/. 
  21. ^ Miyazaki, Daisuke; Oishi, Takeshi; Nishikawa, Taku; Sagawa, Ryusuke; Nishino, Ko; Tomomatsu, Takashi; Takase, Yutaka; Ikeuchi, Katsushi (2001), The great Buddha Project: Modeling Cultural Heritage Through Observation, Springer US, pp. 181–193, ISBN 978-1-4613-5244-0, http://dx.doi.org/10.1007/978-1-4615-0797-0_8 2024年3月19日閲覧。 Miyazaki, Daisuke; Oishi, Takeshi; Nishikawa, Taku; Sagawa, Ryusuke; Nishino, Ko; Tomomatsu, Takashi; Takase, Yutaka; Ikeuchi, Katsushi (2001), The great Buddha Project: Modeling Cultural Heritage Through Observation, Springer US, pp. 181–193, ISBN 978-1-4613-5244-0, http://dx.doi.org/10.1007/978-1-4615-0797-0_8 2024年3月19日閲覧。 
  22. ^ Ikeuchi, K.; Hasegawa, K.; Nakazawa, A.; Takamatsu, J.; Oishi, Takeshi; Masuda, Tomohito (2004). Bayon Digital Archival Project. https://www.semanticscholar.org/paper/Bayon-Digital-Archival-Project-Ikeuchi-Hasegawa/9871faa7fb91994b5cbdce4a23867f516c7b1fe8. 
  23. ^ Tan, Robby T.; Ikeuchi, Katsushi (2005). “Illumination Color and Intrinsic Surface Properties —Physics-based Color Analyses from a Single Image”. IPSJ Digital Courier 1: 244–267. doi:10.2197/ipsjdc.1.244. ISSN 1349-7456. http://dx.doi.org/10.2197/ipsjdc.1.244. Tan, Robby T.; Ikeuchi, Katsushi (2005). “Illumination Color and Intrinsic Surface Properties —Physics-based Color Analyses from a Single Image”. IPSJ Digital Courier 1: 244–267. doi:10.2197/ipsjdc.1.244. ISSN 1349-7456. http://dx.doi.org/10.2197/ipsjdc.1.244. 
  24. ^ Kamakura, Mawo; Oishi, Takeshi; Takamatsu, Jun; Ikeuchi, Katsushi (2008), Classification of Bayon Faces, Springer US, pp. 405–418, ISBN 978-0-387-75806-0, http://dx.doi.org/10.1007/978-0-387-75807_19 2024年3月19日閲覧。 Kamakura, Mawo; Oishi, Takeshi; Takamatsu, Jun; Ikeuchi, Katsushi (2008), Classification of Bayon Faces, Springer US, pp. 405–418, ISBN 978-0-387-75806-0, http://dx.doi.org/10.1007/978-0-387-75807_19 2024年3月19日閲覧。 
  25. ^ Banno, Atsuhiko; Ikeuchi, Katsushi (2007). “Acquisition and Rectification of Shape Data Obtained by a Moving Range Sensor”. IPSJ Digital Courier 3: 424–441. doi:10.2197/ipsjdc.3.424. ISSN 1349-7456. http://dx.doi.org/10.2197/ipsjdc.3.424. Banno, Atsuhiko; Ikeuchi, Katsushi (2007). “Acquisition and Rectification of Shape Data Obtained by a Moving Range Sensor”. IPSJ Digital Courier 3: 424–441. doi:10.2197/ipsjdc.3.424. ISSN 1349-7456. http://dx.doi.org/10.2197/ipsjdc.3.424. 
  26. ^ Nakaoka, Shinichiro; Nakazawa, Atsushi; Kanehiro, Fumio; Kaneko, Kenji; Morisawa, Mitsuharu; Hirukawa, Hirohisa; Ikeuchi, Katsushi (2006). “Leg Task Models for Reproducing Human Dance Motions on Biped Humanoid Robots”. Journal of the Robotics Society of Japan 24 (3): 388–399. doi:10.7210/jrsj.24.388. ISSN 0289-1824. http://dx.doi.org/10.7210/jrsj.24.388. Nakaoka, Shinichiro; Nakazawa, Atsushi; Kanehiro, Fumio; Kaneko, Kenji; Morisawa, Mitsuharu; Hirukawa, Hirohisa; Ikeuchi, Katsushi (2006). “Leg Task Models for Reproducing Human Dance Motions on Biped Humanoid Robots”. Journal of the Robotics Society of Japan 24 (3): 388–399. doi:10.7210/jrsj.24.388. ISSN 0289-1824. http://dx.doi.org/10.7210/jrsj.24.388. 
  27. ^ Kudoh, Shunsuke; Vinayavekhin, Phongtharin; Sato, Yoshihiro; Ikeuchi, Katsushi (2015). “Imitation of Human Regrasping Motion with a Robotic Hand Based on Tangle Topology”. Journal of the Robotics Society of Japan 33 (7): 514–523. doi:10.7210/jrsj.33.514. ISSN 0289-1824. http://dx.doi.org/10.7210/jrsj.33.514. Kudoh, Shunsuke; Vinayavekhin, Phongtharin; Sato, Yoshihiro; Ikeuchi, Katsushi (2015). “Imitation of Human Regrasping Motion with a Robotic Hand Based on Tangle Topology”. Journal of the Robotics Society of Japan 33 (7): 514–523. doi:10.7210/jrsj.33.514. ISSN 0289-1824. http://dx.doi.org/10.7210/jrsj.33.514.