モジュール:Sports table/WL

モジュールの解説[表示] [編集] [履歴] [キャッシュを破棄]

スポーツなどにおける順位表を作成するためのモジュール「モジュール:Sports table」のうち、「勝利/敗戦」のみ(引き分けなし)で表すのに用いるスタイルサブモジュールです。

書式[編集]

基本的な呼び出し方は{{#invoke:Sports table|main|style=WL}}で、これにいくつかのオプションを追記して表を作成します。

ほとんどのオプションはモジュール:Sports table/WDLと共通ですが、「モジュール:Sports table/WL」独自のオプションとして以下のものがあります。

オプション 内容
|ranking_style= 順位決定方法を設定する。
  • なし(デフォルト) - 勝ち点で決定
  • w / win / wins - 勝利数で決定
  • % / perc / percentage - 勝率で決定(勝ち点の代わりに勝率欄を表示)
|show_GB=yes 基準となるチーム(|GB_team=で設定)とのゲーム差を表示

また、デフォルトの勝ち点は「勝利:2」「敗戦:1」になっています(「|winpoints=」「|losspoints=」で変更可能)。

使用例[編集]

{{#invoke:Sports table|main|style=WL

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[ドリームチーム]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{bk|GIB}}
}}
チーム
1 ドリームチーム 5 5 0 10 0 +10 10
2 Team 2 4 3 1 3 2 +1 7
3 Team 3 5 3 2 3 3 0 8
4 Team 4 4 1 3 1 4 −3 5
5  ジブラルタル 5 0 5 0 6 −6 5
最終更新は不明日の試合終了時. 出典: [要出典]

{{#invoke:Sports table|main|style=WL
|ranking_style=percentage
|show_GB=yes |GB_team=2

|team1=FDT |team2=BBB |team3=CCC |team4=DDD |team5=EEE

|win_FDT=5 |loss_FDT=0 |gf_FDT=10 |ga_FDT=0
|win_BBB=3 |loss_BBB=1 |gf_BBB= 3 |ga_BBB=2
|win_CCC=3 |loss_CCC=2 |gf_CCC= 3 |ga_CCC=3
|win_DDD=1 |loss_DDD=3 |gf_DDD= 1 |ga_DDD=4
|win_EEE=0 |loss_EEE=5 |gf_EEE= 0 |ga_EEE=6

|name_FDT=[[ドリームチーム]]
|name_BBB=Team 2
|name_CCC=Team 3
|name_DDD=Team 4
|name_EEE={{bk|GIB}}
}}
チーム
1 ドリームチーム 5 5 0 10 0 +10 1.000 +1.5
2 Team 2 4 3 1 3 2 +1 .750
3 Team 3 5 3 2 3 3 0 .600 0.5
4 Team 4 4 1 3 1 4 −3 .250 2
5  ジブラルタル 5 0 5 0 6 −6 .000 3.5
最終更新は不明日の試合終了時. 出典: [要出典]

関連項目[編集]

-- Style for football tables
local pp = {}
 
function pp.header(t,Args,p_sub,pos_label,group_col,VTE_text,full_table,results_header_txt)
	-- Load relevant modules
	local yesno = require('Module:Yesno')
	
	-- Create table header
	-- Pre stuff
	local team_width = Args['teamwidth'] or '190'
	local sort_text = ''
	local sort_table_val = Args['sortable_table'] 	or 'no'
	if yesno(sort_table_val) then sort_text = 'sortable' end
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	table.insert(t,'{|class="wikitable '..sort_text..'" style="text-align:center;"\n')            			-- Open table
	
	-- Custom header options
	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local show_points, show_perc = false
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		show_perc = true
	else
		-- Based on points
		show_points = true
	end
	-- Use points or frames instead of goals for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local fa_letter, fa_word_sing, fa_word_plur
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='g' or for_against_style=='goal' or for_against_style=='goals' then
		fa_letter = '得'
		fa_word_sing = '得'
		fa_word_plur = '点'
	elseif for_against_style=='f' or for_against_style=='frame' or for_against_style=='frames' then
		fa_letter = 'フ'
		fa_word_sing = 'フレーム'
		fa_word_plur = 'フレーム'
	elseif for_against_style=='game' or for_against_style=='games' then
		fa_letter = 'ゲ'
		fa_word_sing = 'ゲーム'
		fa_word_plur = 'ゲーム'
	elseif for_against_style=='p' or for_against_style=='point' or for_against_style=='points' then
		fa_letter = 'ポ'
		fa_word_sing = 'ポイント'
		fa_word_plur = 'ポイント'
	elseif for_against_style=='none' then
		hide_for_against = true
	else
		fa_letter = '得'
		fa_word_sing = '得'
		fa_word_plur = '点'
	end
	
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local do_ratio = false
	if yesno(use_ratio_val) then do_ratio = true end
	-- Use games behind header
	local show_GB = Args['show_GB'] 	or 'no'
	local do_GB = false
	if yesno(show_GB) then do_GB = true end
	
	-- Initialize
	local tt = {}
	tt.count = 0 		-- Up by one after every call
	tt.tab_text = t		-- Actual text
	-- Actual headers
	tt = p_sub.colhead(tt,24,pos_label)											-- Position col
	-- Add group header
	if full_table and group_col then
		tt = p_sub.colhead(tt,24,'<abbr title="グループ">グ</abbr>')			-- Group col
	end
	tt = p_sub.colhead(tt,team_width,'チーム'..VTE_text)							-- Team col
	if show_played then
		tt = p_sub.colhead(tt,24,'<abbr title="試合数">試</abbr>')					-- Matches played col
	end
	if full_table then
		tt = p_sub.colhead(tt,24,'<abbr title="勝利数">勝</abbr>')						-- Win col
		tt = p_sub.colhead(tt,24,'<abbr title="敗戦数">敗</abbr>')						-- Loss col
		if not hide_for_against then
			tt = p_sub.colhead(tt,24,'<abbr title="得点数">得</abbr>')		-- For col
			tt = p_sub.colhead(tt,24,'<abbr title="失点数">失</abbr>')	-- Against col
			if not do_ratio then
				tt = p_sub.colhead(tt,24,'<abbr title="得失点差">差</abbr>')	-- Difference col
			else
				tt = p_sub.colhead(tt,24,'<abbr title="得点率">'..fa_letter..'率</abbr>')	-- Ratio col
			end
		end
	end
	if show_points then
		tt = p_sub.colhead(tt,24,'<abbr title="勝点">点</abbr>')					-- Points col
	elseif show_perc then
		tt = p_sub.colhead(tt,24,'<abbr title="勝率">率</abbr>')					-- Percentage col
	end
	if full_table then
		if do_GB then -- Games behind header
			tt = p_sub.colhead(tt,24,'<abbr title="ゲーム差">差</abbr>')
		end
		tt.count = tt.count+1
		table.insert(tt.tab_text,results_header_txt)
	end
 
	return tt
end
 
function pp.row(frame,t,Args,p_sub,notes_exist,hth_id_list,full_table,rand_val,team_list,team_code_ii,ii_start,ii_end,ii_fw,bg_col,N_teams,ii,ii_show)
	-- Build the inner parts of individual rows
	
	-- Sub-module usage
	local mm = require('Module:Math')
	local yesno = require('Module:Yesno')
	
	-- Get custom/default options for in table
	local win_points = tonumber(Args['winpoints'])				or 2
	local loss_points = tonumber(Args['losspoints'])			or 1
 
	-- Get some input
	local wins = tonumber(Args['win_'..team_code_ii])			or 0
	local losses = tonumber(Args['loss_'..team_code_ii])		or 0
	local gfor = tonumber(Args['gf_'..team_code_ii]) or	tonumber(Args['pf_'..team_code_ii]) or 0
	local gaig = tonumber(Args['ga_'..team_code_ii]) or	tonumber(Args['pa_'..team_code_ii]) or 0
	local s_pts = tonumber(Args['adjust_points_'..team_code_ii]) or tonumber(Args['startpoints_'..team_code_ii]) or 0
	local hth_local = Args['hth_'..team_code_ii]				or nil
	-- Then calculate some values
	local matches = wins + losses
	local points = win_points*wins + loss_points*losses + s_pts
	local win_perc = 0 
	if matches == 0 then 
		-- Escape for zero matches
		win_perc = '&mdash;' 
	else
		win_perc = mm._precision_format(wins / matches, 3)
	end
	if losses > 0 then
		-- Drop the leading zero (from the string)
		win_perc = string.sub(win_perc,2,string.len(win_perc))
	end
	
	-- Some local vars	
	local hth_string
	local tt_return = p_sub.hth(frame,Args,full_table,hth_id_list,hth_local,notes_exist,team_list,team_code_ii,ii_start,ii_end,rand_val)
	hth_string = tt_return.str
	hth_id_list = tt_return.list
	notes_exist = tt_return.notes_exist
 
 	-- What to rank the teams by
	local ranking_style = Args['ranking_style'] or 'pts'
	local rank_points, rank_perc = false
	local win_fw, win_string
	ranking_style = string.lower(ranking_style)
	if ranking_style=='w' or ranking_style=='win' or ranking_style=='wins' then
		-- Based on wins
		win_fw = 'font-weight: bold;'
		win_string = hth_string
	elseif ranking_style=='perc' or ranking_style=='percentage' or ranking_style=='%' then
		-- Based on percentage
		rank_perc = true
		win_fw=ii_fw
		win_string = ''
	else
		-- Based on points
		rank_points = true
		win_fw=ii_fw
		win_string = ''
	end
	
	-- Show games played
	local show_played = true
	local hide_played_val = Args['hide_played'] 	or 'no'
	if yesno(hide_played_val) then show_played = false end
	
	-- Show for/against
	local for_against_style = Args['for_against_style'] 	or 'goals'
	local hide_for_against = false
	for_against_style = string.lower(for_against_style)
	if for_against_style=='none' then
		hide_for_against = true
	end
	-- Comparison of for and against
	local gcomp
	-- Whether to use goal ratio (goal average) instead
	local use_ratio_val = Args['use_goal_ratio'] 	or 'no'
	local skip_sign
	if yesno(use_ratio_val) then
		-- Now it is the goal ratio/goal average
		if gaig == 0 then
			gcomp = '&mdash;'
		else
			gcomp = mm._precision_format(gfor / gaig, 3)
		end
	else
		-- It's goal difference
		gcomp = gfor - gaig
		-- Formatting with signs
		if gcomp>0 then
			gcomp='+'..gcomp
		elseif gcomp < 0 then
			gcomp='&minus;'..-gcomp
		end
	end

	-- Show games behind
	local show_GB = Args['show_GB'] 	or 'no'
	local do_GB = false
	local GB_text = '&mdash;'
	if yesno(show_GB) then
		do_GB = true
		
		local GB_team_no = tonumber(Args['GB_team']) or 1
		if ii == GB_team_no then
			-- Do nothing, it's vs this team
		else
			local wins_GB = tonumber(Args['win_'..team_list[GB_team_no]])		or 0
			local losses_GB = tonumber(Args['loss_'..team_list[GB_team_no]])	or 0
			local GB_num = (wins_GB-wins+losses-losses_GB)/2
			-- Display options
			if GB_num >0 then
				-- Indicates trailing GB_team
				GB_text = GB_num
			elseif GB_num == 0 then
				-- Equal, do nothing to get dash
			else 
				-- Ahead of GB team, should be noted by plus (instead of minus that comes from formula)
				GB_text = '+'..-GB_num
			end
		end
	end
 
	-- Row building
	if show_played then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..matches..'\n') 		-- Played
	end
	if full_table then
		table.insert(t,'| style="'..win_fw..bg_col..'" |'..wins..win_string..'\n') 			-- Won
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..losses..'\n') 		-- Lost
		if not hide_for_against then
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gfor..'\n') 		-- GF
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gaig..'\n')		-- GA
			table.insert(t,'| style="'..ii_fw..bg_col..'" |'..gcomp..'\n')      -- Goal comparison
		end
	end
	if rank_points then
		-- Add &minus; for negative point totals
		table.insert(t,'| style="font-weight: bold;'..bg_col..'" | ')
		if points<0 then
			table.insert(t,'&minus;'..-points..hth_string)
		else
			table.insert(t,points..hth_string)
		end
		table.insert(t,'\n')
	elseif rank_perc then
		table.insert(t,'| style="'..ii_fw..bg_col..'" | '..win_perc..hth_string..'\n')
	end
	if do_GB then
		table.insert(t,'| style="'..ii_fw..bg_col..'" |'..GB_text..'\n')  -- GB
	end
 
	return {t=t, notes_exist=notes_exist, hth_id_list=hth_id_list}
end
 
function pp.status(Args)
	-- Declare status options
	-- ------------------------------------------------------------
	-- NOTE: If you add to status_code, also add to status_called and status_letters!!
	-- Or functionality will be compromised
	-- ------------------------------------------------------------
	local status_code, status_called = {}
	status_code = {	A='上位ラウンド進出', C='優勝', D='失格', 
		E='敗退', H='開催地', O='プレーオフ勝者', P='昇格', Q='出場権獲得',
		R='降格', T='出場権獲得だが、出場ラウンドは未確定',
		X='?', Y='?', Z='?'}
	status_called = {	A=false, C=false, D=false, E=false, H=false, O=false, P=false,
		Q=false, R=false, T=false, X=false, Y=false, Z=false}
	local status_letters = 'ACDEHOPQRTXYZ'
	
	-- Status position (before or after read and default)
	local stat_pos_val = Args['status_pos'] or ''
	local status_position = 'after' 	-- Default location
	stat_pos_val = string.lower(stat_pos_val)
	if stat_pos_val=='before' then
		status_position = 'before'
	elseif stat_pos_val=='after' then
		status_position = 'after'
	end
	
	-- Read in custom status options
	if Args['status_text_X'] then status_code.X = Args['status_text_X'] end
	if Args['status_text_Y'] then status_code.Y = Args['status_text_Y'] end
	if Args['status_text_Z'] then status_code.Z = Args['status_text_Z'] end
	
	return {code=status_code, called=status_called, letters=status_letters, position=status_position}
end

return pp